THE PRINCIPLES
OF CROSSES

The principles of crosses can be split into four parts: categories, manipulation, anchoring and sequencing.

categories

Using the nine hand placements that exist, there are roughly 50 possible foundational crosses which are divided into three basic categories.

Getting started: foundationally, crosses are grouped based on where around the jumper’s body the hands cross.

  • Body crosses include all skills where both hands cross around the jumper’s torso whilst standing upright.

    These include:
    Cross
    EB
    TS
    Neck Cross
    Neck EB
    Double Neck Cross

    Learn more.

  • Leg crosses include all skills where one or more hands cross around one of the jumper’s legs whilst jumping on the other leg.

    These include:
    Toad
    Inverse Toad
    Elephant
    Leg Over (also known as Crougar)
    Inverse Leg Over
    EB Toad
    Inverse EB Toad
    Neck Toad
    Inverse Neck Toad

    Learn more.

  • Ground crosses include all skills where one or both hands cross around the jumper’s knees whilst crouching down close to the floor.

    These include:
    AS
    CL
    Caboose
    Open Caboose
    Inverse Caboose
    AS Toad (also known as Weave)
    Inverse AS Toad
    Neck AS

    Learn more.

Manipulation

The skills in these three categories can be manipulated to create other more advanced types of crosses.

  • Gogo crosses include all skills where one hand crosses through two placements, usually only achievable by entering via the standard version of that cross. Body, leg and ground crosses can become gogo crosses.

    These include:
    Cross Gogo
    EB Gogo
    Toad Gogo
    Inverse Toad Gogo
    Leg Over Gogo
    EB Leg Over Gogo
    AS Gogo

    Learn more.

  • Tucked crosses include all skills where the top hand is tucked underneath the bottom hand. Body, leg and ground crosses can become tucked crosses.

    These include:
    Tucked EB
    T-Toad
    Inverse T-Toad
    Tucked AS (also known as Tummy Tuck)

    Learn more.

  • Knot crosses include all skills where the bottom hand is on top of the bottom hand. Body, leg and ground crosses can become knot crosses.

    These include:
    EB Knot
    Toad Knot
    Inverse Toad Knot
    AS Knot
    EB Toad Knot
    Inverse EB Toad Knot
    AS Toad Knot
    Inverse AS Toad Knot

    Learn more.

  • Switch crosses include combos where two alternate crosses (left to right, or vice versa) are performed immediately after one another without an Open between. There are two types, perfect and imperfect.

    Perfect switch crosses are those which alternate between two identical crosses. These include:
    Switch Cross
    Switch TS
    Switch Toad
    Switch Leg Over
    Switch AS
    Switch CL

    Imperfect switch crosses are those which alternate between any two crosses. These Include:
    EB Switch Cross
    Cross Switch Toad
    Toad Switch Cross
    Toad Switch Leg Over

    Learn more.

  • Step-Throughs are swing-like movements where the jumper steps through the loop of the rope instead of jumping over it. Only leg crosses can be performed as step-throughs.

  • Inverse bounding is where a jumper alters the natural bounding mechanics of a leg or ground cross.

    Leg crosses can be performed with both feet on the ground.

    Leg crosses can be performed by jumping on the opposite leg.

    Ground crosses can be performed by jumping on only one leg.

    A common combo which utilises inverse bounding is Rocker crosses.

    Learn more.

Anchoring

We can treat any cross as an anchor point around which we can transition to and from, or hold that cross.

Top tip: anchoring is one of the most useful principles for mastering crosses. Try implements drills focused around each of the aspects below.

  • Almost any cross can be jumped consecutively, where the jumper holds the placement and repeatedly jumps that cross without any Swings or Opens in between.

    Drilling consecutively can help improve wrist control in restricted positions as well as form the basic for more advanced skills such as tucked crosses or wraps.

  • Every cross can be entered by at least one type of Swing - some can be entered by multiple types of a Swings.

    For example:
    Cross can be entered by a Box Swing
    Toad can be entered by a Box Swing or a Toad Swing

    Drilling swings into crosses can help better prepare for skills such as multiples which usually begin with a swing before the cross.

  • Every cross can be exited by at least one type of Swing.

    Drilling swings out of crosses can improve our combo building by enabling us to explore than many ways ways out of one cross (which can lead into others).

  • Swings can connect crosses together. This can be either two identical crosses, or two crosses which share a hand placement.

    For example:
    Leg Over
    , Leg Over Swing to Leg Over
    EB Toad
    , EB Swing to EB
    Toad
    , Toad Swing to Elephant

    Drilling swings between crosses can improve our combo building ability by enabling us to explore more ways into and out of different, especially those that share one hand placement.

Sequencing

All crosses can be defined as one of three types, based on where the hands cross around our body. Understanding which type any given cross is, is the starting point for learning the art of combo building and the principles of skill sequencing.

Top tip: it's best to think of a jump roper from directly above, as if looking down upon them, rather than the stereotypical front-facing view.

  • Front crosses are all skills where both hands cross in front of our body, such that we could bring the rope into a toe catch without ever needing to jump the loop of the rope first.

    Examples: Cross, Leg Over, and Caboose

    All front crosses can be entered immediately without any Swings or Opens before them.

  • Half crosses are skills where one hand is in front of the body and the other is behind it. These skills all typically require a Swing to enter into.

    Examples: EB, EB Toad, and AS Toad

    All half crosses can be entered by performing one Swing or an Open before them.

  • Back crosses are all skills where both hands cross behind our body, such that we must jump the loop of the rope first to enter them.

    Examples: TS, AS and CL

    All back crosses can be entered by performing two Swings or an Open before them.

  • Combo building comprises the fundamental rules which describe the relationships between all crosses.

    Rule 1-3 describe how to enter any cross:
    Front crosses: no prior steps needed
    Half crosses: 1 Swing or 1 Open
    Back crosses: 2 Swings or 1 Open

    Rule 4 describes how any cross can be exited to any cross that’s closer to the anterior of the body with no swings in between:
    Back cross: any half or front cross
    Half cross: any front cross

    Top tip: it is usually easier to swing between these crosses anyway, but not necessary.

    Rule 5 describes how for all three types of crosses, a jumper can enter a second cross of the same type as the first cross without any Swing or Open between them. For example:
    Front crosses: Cross to Toad (and vice versa)
    Half crosses: EB Toad to Weave (and vice versa)
    Back crosses: AS to TS (and vice versa)

    Learn more.