THE PRINCIPLES
OF RELEASES

The principles of releases can be split into three parts: method, placement and sequencing.

Method

The first principle of releases is the method. There are three subcategories: mics, floaters and handle passes.

MIC RELEASEs

Mic Releases involve the jumper performing a Swing, releasing one handle into the air and allowing the rope to complete a full rotation by their side, before then catching the handle. This can be achieved in any type of Swing (and even a Cross).

Top tip: the term ‘mic’ is often used to refer to the entire Mic Release skill as a whole and specifically the airborne rotation. In notation, this is made simpler by writing the sequence as S, M, O, where M stands for the ‘mic’ rotation.

Floaters

Floaters involve the jumper bringing the rope top a complete pause overhead between two skills, releasing one or both handles leaving the rope to float as they catch the handle(s) in a different placements.

Top tip: floaters enable a jumper to disregard all rules surrounding sequencing and combo building since floating the rope allows for any crossing skill to follow any other skill.

HANDLE PASSES

Handle passes involve the jumper passes one handles between their hands during a Swing. Mic Releases, Thigh Wraps and Step-Throughs are possible during handle passes before the jumper returns the handle to its original hand.

Placement

The second principle of releases is placement. All releases can be released from and caught into any Swing or Crossing skill. Once the standard methods have been mastered, the number of variations is seemingly endless.

Fun fact: for just mic releases there are over 40 core variations involving all the Swings and Crossing skills. Since a mic release can be caught into any other Swing or Cross, this means we have over 3,200 possible variations on ‘one side’ - that’s before we include wraps, direction change and multiples.

Sequencing

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